Currently a work-in-progress to document my progression for #SuNoFes. I apologize in advance for the jarring, uncomfortable finality you may experience.
7/11/15: Learned how to implement variables and conditions in Twine.
7/9/15: Added to itch.io.
Our interconnected world has obliterated my conception of a "personal project." The activities I complete (especially those manifested into what one can define as a "project") are impossible to hide from others, because of my inseparable link to you all.
This game started as an exercise in narrative design, but has now become a public, private entity.
The Strangest, thus, has many functions: A portfolio piece; a submission for the Summer Novel Festival game jam (#SuNoFes); an experience designed to explore the nature of the self and its relation to game design; and so much more.
I hope you find something new in the project and enjoy the process!
Thank you for playing.